Headspace Case Study // 2024

The research was conducted to examine how potential users of Headspace interact with both the website and phone app. I was looking to discover user pain points, factors influencing subscription sign up motivation, and the quality of the overall user experience.

I began with determining what my goals and methods were


Then I conducted my user interviews


… and synthesized the results.


Using the jobs to be done I identified, I created user personas.


Lastly, I communicated my UX recommendations

My main research focus can be broken down into the following research questions:

  • What are users hoping to get out of Headspace?

  • Why and why don’t users sign up for the free trial?

  • What issues or pain points do people experience when using the Headspace app?

To gather my data, I conducted user interviews and contextual inquiries with six participants. Users were first asked about their current/past experiences with mental health/meditation apps and desired features. 

Next, each participant was led through a contextual inquiry of the main headspace website and sign up page. After asking them a series of questions related to their experience, they were then led through another contextual inquiry of the Headspace app, specifically two Headspace activities of the user’s choosing. Participants were asked a series of questions related to their app experience. 

Lastly, the users were asked more questions about their experience using an interview format.

Current Use and Interest in Meditation Apps:

  • Participants have varied experiences with meditation apps like Calm and Headspace.

  • Some have never used a meditation app, while others have experience with both, noting both positive and negative aspects.

Desired Features in Meditation Apps:

  • Introductory lessons and easy-to-follow guides

  • Timer and calming soundscapes

  • Ease of use with minimal verification processes

  • Privacy security and minimal data requirements

  • Ability to filter by length of time

  • Progress tracking and multi-session programs

  • Both realistic and cartoon graphics

  • Adaptability

  • Cool music

  • Guided meditation

Feedback on Free Trial Prompt:

  • General dislike for requiring sign-up or credit card information before trying the app

  • Concerns about data privacy and feeling trapped in a corporate schemePreference for a brief trial with limited features accessible without sign-up

  • Some openness to signing up if the trial includes clear benefits and reminders before it ends

  • Immediate dislike for having to enter credit card information for a free trial

  • Nervousness about free trials

  1. Likelihood to Sign Up for Free Trial:

    • Initial likelihood varied but was generally low due to sign-up requirements and lack of feature visibility

    • Ratings improved slightly after trying specific activities but remained cautious

    • Initial ratings: 1-5/10

    • After Activity 1: 1/10 - 3/10

    • After Activity 2: 0/10 - 5/10

  2. Activity Feedback:

    • Positive reactions to relaxation and enjoyment from realistic soundscapes and simple, calming visuals

    • Dislikes included feeling underwhelmed, annoyance with childish graphics, and abandonment of activities when content felt unengaging

    • Preferred realistic elements and clear, direct instructions

    • Positive reactions to humorous content and simple designs that minimize distractions

    • Annoyance with stress-focused content and desire for more interactive elements

    • Confusion and zoning out with less engaging activities

  3. Positive Aspects of Headspace:

    • Easy to use with appealing colors and graphics Variety of meditations and niche categories

    • Multi-session programs and courses

    • Simple design that minimizes distractions

    • Options to choose a guidance voice

    • Fun engagement and relatable graphics

    • Calming graphics

    • “Like” feature for activities

    • Introduction to breathing meditation with a pause for calming breaths

    • Audio guidance allows for disconnection from the phone while still being guided

  4. Negative Aspects of Headspace:

    • Some dislike childish or cartoonish graphics

    • Feeling lost without a “pick up where you left off” feature

    • Perception of the app as too “boxy” with no variation in button styles and sizes

    • Missing sections for grief and exercises for kids

    • Titles too general; desire for subcategories in guides

    • Graphics felt patronizing

    • Activity content felt underwhelming and pseudo-philosophical

  5. Overall Summary of Headspace:

    • Viewed as suitable for beginners with structured courses and multi-session programs

    • Helps users meditate, relax, and find their best thoughts, but has areas needing improvement in design and user engagement

    • Described as having potential but perceived by some as insincere or a “corporate trap”

    • Seen as a “crappy but maybe convenient intro to meditation” by some participants

  6. Final Thoughts:

    • Enjoyment of the app’s design and ease of use

    • Concerns about data privacy and the necessity of providing personal information upfront

    • Mixed feelings about the effectiveness and appeal of the app’s features and design choices

    • Liked the variation of time limits for each meditation

Participant 1: Learn how to meditate, manage anxiety

Participant 2: Manage anxiety/stress in a time efficient manner

Participant 3: Manage anxiety/stress, live a healthier lifestyle, connect better with others

Participant 4: Manage anxiety/stress

Participant 5: Access a mental health/meditation service without having to share personal information

Participant 6: Manage stress/anxiety in a time efficient manner 

Participant 7: Learn more about what meditation is, manage stress

Participant 8: Provide mental support that will assist him with school 

Participant 9: Learn more about what meditation is

  • Allow users to explore the app and sample it for a limited time/limited amount of activities before having to provide any personal information. 

  • Provide audio-only meditations that allow users to disconnect from technology while still being guided through meditations.

  • Allow users to choose between a realistic OR cartoon graphic theme, allowing for a more personalized experience. 

  • For activities that allow you to choose which voice narrates the meditation, provide audio clip samples while the user is choosing so they can sample what each voice sounds like before launching the exercise. 

  • Lower (if not eliminate) the use of “real people” graphics in exercises. Users reported that seeing a stranger takes them out of their meditative state. 

  • Allow users to set specific times for meditation push notification reminders, allowing them to be reminded to stay on track while also not being overly bothered by the amount of push notifications received. 

  • Add more size/shape variation in the buttons/categories. While the color scheme is helpful, some users noted the lack of difference in size/shape of the buttons and said it would be helpful to have more contrast. 

  • Provide an educational tab detailing some of the origins of meditation, what it is, health benefits, etc.